Tomb Raider 2
   
The Great Wall,
 

THE GREAT WALL
Our journey begins in a valley very near the Great Wall. Enter the
water and go to the left of the big rock. A Tiger should appear so
get on the rock and kill the Tiger then jump forward to continue
down the path. When you reach the gap, pull up, pivot, then jump and
grab and pull up. Kill the Tiger that is approaching then jump the gap
and take the path to the Stone Dragon which is also Secret #1.
Continue the climb by climbing up twice then pulling up to the ledge.
Turn and jump to the left and grab and pull up to get across another
gap then pull up again to reach the building. Enter the guardhouse
and drop through the grate in the upper area to fall into the water.
Then run forward and jump and pull up to access the switch. Flip the
switch and proceed to the Great Wall. A threesome of crows attack
when you reach the top of the wall. Kill them with your guns, taking
evasive action if necessary. Proceed to the gap in the wall. The
guardhouse on the other side is locked so drop to the water below
to obtain the key for the guardhouse. Kill the Tiger who is arriving
as you exit the pool. A green section of the ground will get you high
enough so you can jump and pull up to the top of the wall. Continue to
the guardhouse and open the door Kill the spiders that swarm out
the door then enter. A single spider remains to guard the Rusty Key
above that ladder. Kill the spider and take the key and use it on the
lock next to the door. Continue forward until you reach a room with
a skeleton. Shotgun shells and a medkit are here as well as another
swarm of spider plus a big spider coming in from behind. Take out
the big one first then finish off the swarm before collecting your
items. Pull out the block and slide down the slope to arrive at a pool
of water. Jump in and head left to the wall. Jump up and grab and
shimmy to the right avoiding the darts. Swim underwater to the exit
and surface in the corner avoiding even more darts. Climb up and
exit into the hallway. This hall has a collapsing floor with spikes
beneath. Run across and through the door which shuts behind you.
Two boulders start rolling towards you from the left. Turn and run
to the right. As the passage narrows, jump the spikes and land on
the ramp. Slide down into the wall then jump to the left and get
some ammo. Run forward and pull up to the ledge to avoid the spiked
walls closing in. This next hall has more collapsing floors and sharp
swinging blades. Run down the hall and jump the blades. As you
approach the final blade jump and turn to the left in midair. You
should land right next to Secret #2; the Jade Dragon. Pick it up and
move into the hall before the spiked walls close in on you. Cross the
collapsing floor while staying to the right. The left wall will stop
before it can hurt you. At the end of the hall, stop at the top of the
ramp and turn so you can slide down backwards. Hang from the
bottom and drop then jump to the right to land on another collapsing
floor which you fall through as more spikes close in above. Enter the
cavern and continue forward. Take the medkit then head to the left
and run past the blades. There is a rope slide and lots of spiders in
this next room. Kill all of the spiders then go get Secret #3 which is
located below the rope slide. To get the Gold Dragon you need to
look down into the canyon and locate the tan rock with the moss.
Stand above the tan rock and with your back to the canyon, drop
off, hang then drop. Jump and grab the ledge and shimmy right until
you can pull up. Continue along the path and collect some flares along
the way. Take the ladder down and continue until you reach the
canyon floor. Those tremors you should now be feeling are the early
warning signs of an advancing T-Rex. Return to the hall and kill the
T-Rex from the safety of the passage. When he is dead, you can
cross the canyon and get the Gold Dragon. This causes a second T-
Rex to appear so kill him then make your way back to the top of the
canyon. Use the rope to slide across the canyon and land on the
ledge on the opposite side. Kill the 2 Tigers which are waiting for
you, then proceed to the exit.


VENICE
Lara arrives in Venice and finds herself in a dead end alley. Exit to
the courtyard and take out the Doberman as he charges. You will
need to do some side-jumping and shooting to take out the guard on
the balcony who will drop a key after you kill him. Continue down the
alley until you hear approaching footsteps then start firing and
backflipping back down the alley to take out more dogs and
henchmen. When all is safe, exit the alley and you will be next to
the canal. Dive into the canal and swim under the large door to get
inside the boathouse. Checkout your cool new ride then flip the
switch to open a door somewhere else. Return to the dock and enter
the hut. Grab the flares from the table then start climbing the
ladders. Climb each of the ladders after pressing the appropriate
switch to open the trapdoor. When you reach the roof, shoot out the
windows then drop into the hall. Climb through the second window
you just shot out and jump over to the awning. Then make another
jump to the balcony and retrieve the Boathouse Key from the dead
guard you shot earlier. Return to the hall and head right to the door
you opened from the Boathouse. Kill the attacking Doberman then
continue across hall and flip the switch to open a door high on the
wall on the opposite side of the canal. Head back to the dead
Doberman and shoot out the window. Run and jump and grab the
awning. Pull up and then start jumping from awning to awning until
you reach the ledge near the door. Jump inside and flip the switch
at the end to open a canal door. Dive back into the canal and return
to the Boathouse and unlock the door. Swim back out and make your
way to the ledge by the hut. Climb out and kill the henchman. Take
his Auto-Mags before you return to the Boathouse. Climb in the boat
and head for the now-open canal door. When you pass through the
door, stop the boat and light a flare to reveal a passage to the right.
Secret #1 is waiting for you at the end of this passage. Take the
Stone Dragon then jump down and kill some rats below you. Turn and
face the ladder then turn and head right. Turn right at the end and
jump in the water. Continue on past the left channel until you reach
some Uzi Ammo. Grab it, then retrace your steps back to your
speedboat. Light another flare and continue down the dark canal. At
the bottom of the falls you can dive into the pool and retrieve
Secret #2; the Gold Dragon. Continue on until you reach a large
underground chamber with lots of columns. Keep the boat over
towards the left until you see a ledge. Hop out and kill the rat
nearby then shoot out the window and finally kill the henchmen who
arrives to investigate all the noise. Grab the ammo then get back in
your boat and head through the large metal doors and stop. Jump
out of the boat and swim back to the dock and go through the
broken window. Enter the room and flip the switch and take the
shotgun shells. Return to the dock and climb the ladder making a
mental note of the doors which are now closed. The water level and
your boat have risen to the top so dive in and flip the underwater
switch to open the next set of doors then get in your boat and
continue. Keep to your left to avoid the enemy gunfire and bring
your boat to a stop by the gondolas. Exit the boat and get on the
dock. Climb on the box then jump and grab to reach the awning and
pull yourself up. Walk to the right edge of the awning and jump to
the walkway above. A Doberman and a henchman come running at you
so backflip off the ledge and kill them both before jumping backup.
Retrieve the medkit. Another guy is guarding another speedboat
further down the canal. You can kill him from up here then turn
right and head for the courtyard. A gun crazed baddie comes
running at you so kill him with your guns, taking evasive action when
necessary. Retrieve the Steel Key from his fallen corpse and unlock
the courtyard door. Go through the door and drop into a hole to flip
a switch. A gate opens somewhere else in this level and you hear
approaching footsteps. Climb out of the hole and kill the henchman
and take his ammo. Return to your speedboat and use it to ram the
gondolas. Underwater mines hinder your progress. These mines can
only be triggered by a boat. Lucky for you, you have two at your
disposal. Line your current boat up with the mines and build up some
speed. Jump out of the boat at the last minute and swim to the dock
as your boat continue down the canal and sweeps the mines for you.
Grab the M-16 ammo from the fallen guard. The Iron Door is locked
so we need to find a key. Get in your new speedboat and return to
the section of the canal that raised your boat to this level. A bad
guy is waiting around the left corner, so hop out of the boat and kill
him when you get on the dock. Grab all his ammo. Get back in the
boat and continue along the canal until you reach a clothesline on the
right and a smaller canal on the left. Ram the two gondolas tied up
at the dock and exit your boat. A henchman with a bat come out of a
door but you can kill him before he even gets close. Enter the dark
room and kill some rats and flip the switch to open a door
somewhere else in this level. Return to your dock. Before getting in
the boat look up. There are some windows above. Jump and grab the
ledge and pull up so you can shoot out the windows. Climb through
and take Secret #3; the Jade Dragon from the bed. Now you can
get in the boat, turn around and take the narrow canal you passed
earlier. Keep to the left and the canal will intersect with a larger
canal and you will find the door you opened a few minutes ago with
that switch. Enter the door which shuts promptly behind you. Take
the Iron Key from the pool of water and climb the ladder to go up
and kill a Doberman and his master. Take the medkit and flip the
switch. A really nasty guard arrives on the scene and is blocking your
escape to the boat. You can either kill him by shooting through the
gap between the door and the wall or if you want to impress your
friends, try doing a backflip from the ledge and killing him before
you splash into the canal. Either way, when he is dead, get back in
the boat and retrace you path back to where you got your second
speedboat. You now have the key to open that door and kill another
nasty badguy. Flip the switch by the window to open the second gate
which is blocking your exit. Return to the boat and head back up the
canal going under that walkway where you snipered the guy who was
guarding this boat earlier in the game. Keep to the left until you
reach an open door on the right. Go just past this door then back
the boat up to the door so that it is lined up with the ramp to the
left. Jump out of the boat and enter the door until you can stand.
Shoot the henchman and grab his ammo when he is dead. Flip the
switch to open the final obstacle in your escape of this level. This is
a timed sequence of events and the clock starts ticking once you get
back in your boat. Anything less than a perfect performance and you
will be redoing this segment so save your game. Ready.....set......GO!
Accelerate your boat and jump the ramp, braking immediately when
you land so you can make the sharp turn at the second left into the
large canal, then make a sharp right into the smaller canal with the
open gates. Make another right at the intersection and speed down
the canal to the exit...
 


BARTOLI'S HIDEOUT
Exit at the dock and kill some rats. Go around the building to the
left, killing the guard and his rats before flipping the switch.
Another guard arrive so kill him too, taking the medkits from both
your victims. Enter the now open front door and kill the guard on the
balcony and his friend who appears on the ground floor. Grab the
shells from your second kill then shoot out the window and kill the
Dobermans who jump through when you get too close. Go to the back
of the courtyard and take the medkit, flares and ammo. Now you
need to proceed down the heavily guarded hallway. Several statues
will begin hacking at you with huge blades when you get too close.
Keep to the right and time your short running bursts so you pass by
when their blades are in the upright position. Don't overshoot and
run into the next blade. When you get to the dark end of the
passage, light a flare to reveal a switch which opens a door back out
by the canal. Run past the guards in a single continuous run this time.
They will swing but they will be too late. Back out in the big room
find the sloped wooden box. Stand with your back to the slope then
jump back and then forward and grab the ledge and pull up. Walk
around to the left and pull the block then drop down to the floor.
Get below the ledge to the left of the block you just pulled and
jump and pull up. You can now turn and do a running leap to the
opposite balcony where you killed that first henchman. Take his
ammo then move to the textured wall and climb on and across to the
window. Climb out onto the ledge and turn to the right and dispatch
the gunman on the balcony across from you. Now you can turn and do
a running jump off the end of the balcony over to an awning. You'll
start sliding backward so grab as you fall then shimmy to the left
and pull up and do a backflip to a ledge across the canal. Turn left
and do another running jump, grab and pull up maneuver. You should
now be standing on a rather small ledge. Turn and do an angled jump
to the awning across the canal. You can stand on this awning so turn
and face that open door and do a standing jump and press the grab
while in midair so you enter the door instead of hitting the wall
above it. A pair of Dobermans should charge you when you land so
take them out before they even get close. Make sure you don't back
up or backflip out of the door into the canal or you will be doing that
last paragraph all over again. Head upstair and take out the first of
many attacking gunmen. Enter the room where the first henchman
came from and look in the left corner for a switch hidden in the
wall. Flip it to open a door in the previous room which leads to that
outside balcony where you killed that one guy. He dropped some
shells and Secret #1; the Stone Dragon when he died. After you
collect all of this, return to the room with the switch and shoot out
the window. A guard patrols the landing outside this window. You can
probably kill him as he passes or you can climb out and do the deed
face-to-face. Continue down the landing and shoot out the next
window and climb in. The door opens and a guy with a bat enters
along with his dog and another guy shows up behind you on the ledge.
These guys are pretty slow so as long as you keep moving and firing
you should be okay. The dog is faster to take him out first if
possible. Do a lot of flipping and use the larger room on the other
side of those doors if you need space to maneuver. You can even
retreat back to the stairs if necessary. When everyone is dead,
return to the last room and push the back of the fireplace twice to
access a concealed passage. Kill the rat after you climb up then
proceed to the slope. Blades start slicing at you as you approach so
stand back and jump out and turn to the right and drop into the
water. Climb out to the safety of the wooden ledge in the corner to
survey the next deadly trap. You need to make a quick series of
jumps and the flames are on a timer. They will go out when you jump
off the ledge you are standing on, so when ready, get your back to
the wall and start running. Jump from the edge and land on the next
platform. Do two STANDING jump for the next two ledges to arrive
at the other end of this trap. If you miss a ledge or catch on fire
you will land (or can jump) in the water and try again. The door open
as you approach and a gunman and his dogs attack. Kill them all then
jump to the slope box and jump and grab and pull up onto the lowest
chandelier. Do a running jump to the right to grab the ledge. Pull up
and flip the switch to open a door behind the fire in the fireplace.
Jump back to the chandelier then turn and jump to the next highest
chandelier. Do another running jump to the ledge on the right to flip
another switch which opens a painting on the wall which conceals the
Library Key. Return to the chandelier then turn right and jump to
the next highest light and finally to the ledge above. Kill the
approaching rats then continue in their direction and jump and grab
and shimmy to the right until you can pull up. You should now be on
the highest rafter so run and jump to the wood floor by some bricks.
Kill the henchman behind the bricks and take the medkit. Be careful
not to fall off as any fall from this height is instant death. Climb on
the bricks and head left and jump to reach another switch. Flip it to
adjust the chandelier height so you can access the Library Key.
Jump back to the bricks then go down to the chandelier and jump
until you reach the light next to the Library Key. Do a running jump
to grab and pull up and get the key then repeat to get back out on
the chandelier. Jump all the chandeliers until you are on the other
side then do a running jump and grab to the ledge. You won't grab
but you will land on the ledge and this saves you from having to
return to that last switch to adjust the chandelier heights. Exit to
the window sill and go right. You should see the fire below, so hang
and drop down to land in the water and not the fire. You should now
be outside the Library door. Flip the underwater switch and swim
through the door that opens as a result. Head to the right and
surface. You should see a gap in the floor to your left. It's dark
down there so light a flare and head into the opening. This turns into
a maze rather quickly so follow these directions. As you swim into
the hole turn to the right and go around the corner. Swim into the
large opening then go through the smaller opening near the top of
the wall. Turn right after entering the smaller passage then find the
small opening to the lower-bottom-left of the wall. Enter and
immediately turn left to find some grenades before continuing back
to the right to find Secret #2; the Gold Dragon. Flip the nearby
switch then head straight up to the newly opened door where you
can finally take a breath. Do NOT climb out here or you will burn to
death. Instead, retrace your path through the maze back to the
library door. Enter the Library and kill the gunman across the room.
Go through the large doors and climb up the bookcase on the left.
You can kill a pair of rats from the small area above before jumping
over to flip the switch which opens another guarded doorway. After
you kill this guard, go through the door and climb the books on the
left. Jump towards the window then turn left and climb up. Shoot
the window then jump to the sill. Turn and exit the window
backwards so you slide down the awning. Grab the end the pull up so
you backflip to a ledge behind you. Run and jump to the roof across
from your new position, then turn left and jump to the TOP of the
brick wall. This next sequence is extremely difficult (at least it was
for me) so SAVE frequently. While standing ON the wall, walk to the
end to the top of the slope. Turn so you are facing the building
across the canal and do a running jump to grab the lowest section of
the roof. Pull yourself up and head for the smoke stack. Stand a few
steps back from the edge of the roof and jump toward the ledge.
Grab on and shimmy left until you can pull up. Go behind the wall to
find a pool of water and a pair of Uzi's. Drop down next to the shack
and kill the henchman, taking the ammo he leaves behind. Take the
Detonator Key from the table then step towards the door and it will
automatically open. Kill the gunman on the other side, taking evasive
action if necessary. Take his medkit before returning to the main
room of the Library. There is a switch on the wall so flip it to open
the door. Enter and kill 2 more gunmen who approach from the left.
Relieve them of their shells and Uzi ammo before continuing. Don't
use the key in the Detonator box just yet. Instead, climb to the top
of the brick wall and go to the left end of the wall. Pull up twice so
that you are now standing on the sloped roof. Shoot out the glass
and take Secret #3; the Jade Dragon from the table. Jump into the
water and swim over to the low brick wall with the Detonator Box.
Use the key to blow up the building, then kill that gunman that is
above and behind you. Climb onto the brick wall to gain access to the
demolished building. Begin the long ascent to the top of the rubble.
After much jumping, grabbing and pulling up, you will reach the top
and can take the path which leads to a dark hall and the end of this
level.

BARTOLI'S HIDEOUT
Exit at the dock and kill some rats. Go around the building to the
left, killing the guard and his rats before flipping the switch.
Another guard arrive so kill him too, taking the medkits from both
your victims. Enter the now open front door and kill the guard on the
balcony and his friend who appears on the ground floor. Grab the
shells from your second kill then shoot out the window and kill the
Dobermans who jump through when you get too close. Go to the back
of the courtyard and take the medkit, flares and ammo. Now you
need to proceed down the heavily guarded hallway. Several statues
will begin hacking at you with huge blades when you get too close.
Keep to the right and time your short running bursts so you pass by
when their blades are in the upright position. Don't overshoot and
run into the next blade. When you get to the dark end of the
passage, light a flare to reveal a switch which opens a door back out
by the canal. Run past the guards in a single continuous run this time.
They will swing but they will be too late. Back out in the big room
find the sloped wooden box. Stand with your back to the slope then
jump back and then forward and grab the ledge and pull up. Walk
around to the left and pull the block then drop down to the floor.
Get below the ledge to the left of the block you just pulled and
jump and pull up. You can now turn and do a running leap to the
opposite balcony where you killed that first henchman. Take his
ammo then move to the textured wall and climb on and across to the
window. Climb out onto the ledge and turn to the right and dispatch
the gunman on the balcony across from you. Now you can turn and do
a running jump off the end of the balcony over to an awning. You'll
start sliding backward so grab as you fall then shimmy to the left
and pull up and do a backflip to a ledge across the canal. Turn left
and do another running jump, grab and pull up maneuver. You should
now be standing on a rather small ledge. Turn and do an angled jump
to the awning across the canal. You can stand on this awning so turn
and face that open door and do a standing jump and press the grab
while in midair so you enter the door instead of hitting the wall
above it. A pair of Dobermans should charge you when you land so
take them out before they even get close. Make sure you don't back
up or backflip out of the door into the canal or you will be doing that
last paragraph all over again. Head upstair and take out the first of
many attacking gunmen. Enter the room where the first henchman
came from and look in the left corner for a switch hidden in the
wall. Flip it to open a door in the previous room which leads to that
outside balcony where you killed that one guy. He dropped some
shells and Secret #1; the Stone Dragon when he died. After you
collect all of this, return to the room with the switch and shoot out
the window. A guard patrols the landing outside this window. You can
probably kill him as he passes or you can climb out and do the deed
face-to-face. Continue down the landing and shoot out the next
window and climb in. The door opens and a guy with a bat enters
along with his dog and another guy shows up behind you on the ledge.
These guys are pretty slow so as long as you keep moving and firing
you should be okay. The dog is faster to take him out first if
possible. Do a lot of flipping and use the larger room on the other
side of those doors if you need space to maneuver. You can even
retreat back to the stairs if necessary. When everyone is dead,
return to the last room and push the back of the fireplace twice to
access a concealed passage. Kill the rat after you climb up then
proceed to the slope. Blades start slicing at you as you approach so
stand back and jump out and turn to the right and drop into the
water. Climb out to the safety of the wooden ledge in the corner to
survey the next deadly trap. You need to make a quick series of
jumps and the flames are on a timer. They will go out when you jump
off the ledge you are standing on, so when ready, get your back to
the wall and start running. Jump from the edge and land on the next
platform. Do two STANDING jump for the next two ledges to arrive
at the other end of this trap. If you miss a ledge or catch on fire
you will land (or can jump) in the water and try again. The door open
as you approach and a gunman and his dogs attack. Kill them all then
jump to the slope box and jump and grab and pull up onto the lowest
chandelier. Do a running jump to the right to grab the ledge. Pull up
and flip the switch to open a door behind the fire in the fireplace.
Jump back to the chandelier then turn and jump to the next highest
chandelier. Do another running jump to the ledge on the right to flip
another switch which opens a painting on the wall which conceals the
Library Key. Return to the chandelier then turn right and jump to
the next highest light and finally to the ledge above. Kill the
approaching rats then continue in their direction and jump and grab
and shimmy to the right until you can pull up. You should now be on
the highest rafter so run and jump to the wood floor by some bricks.
Kill the henchman behind the bricks and take the medkit. Be careful
not to fall off as any fall from this height is instant death. Climb on
the bricks and head left and jump to reach another switch. Flip it to
adjust the chandelier height so you can access the Library Key.
Jump back to the bricks then go down to the chandelier and jump
until you reach the light next to the Library Key. Do a running jump
to grab and pull up and get the key then repeat to get back out on
the chandelier. Jump all the chandeliers until you are on the other
side then do a running jump and grab to the ledge. You won't grab
but you will land on the ledge and this saves you from having to
return to that last switch to adjust the chandelier heights. Exit to
the window sill and go right. You should see the fire below, so hang
and drop down to land in the water and not the fire. You should now
be outside the Library door. Flip the underwater switch and swim
through the door that opens as a result. Head to the right and
surface. You should see a gap in the floor to your left. It's dark
down there so light a flare and head into the opening. This turns into
a maze rather quickly so follow these directions. As you swim into
the hole turn to the right and go around the corner. Swim into the
large opening then go through the smaller opening near the top of
the wall. Turn right after entering the smaller passage then find the
small opening to the lower-bottom-left of the wall. Enter and
immediately turn left to find some grenades before continuing back
to the right to find Secret #2; the Gold Dragon. Flip the nearby
switch then head straight up to the newly opened door where you
can finally take a breath. Do NOT climb out here or you will burn to
death. Instead, retrace your path through the maze back to the
library door. Enter the Library and kill the gunman across the room.
Go through the large doors and climb up the bookcase on the left.
You can kill a pair of rats from the small area above before jumping
over to flip the switch which opens another guarded doorway. After
you kill this guard, go through the door and climb the books on the
left. Jump towards the window then turn left and climb up. Shoot
the window then jump to the sill. Turn and exit the window
backwards so you slide down the awning. Grab the end the pull up so
you backflip to a ledge behind you. Run and jump to the roof across
from your new position, then turn left and jump to the TOP of the
brick wall. This next sequence is extremely difficult (at least it was
for me) so SAVE frequently. While standing ON the wall, walk to the
end to the top of the slope. Turn so you are facing the building
across the canal and do a running jump to grab the lowest section of
the roof. Pull yourself up and head for the smoke stack. Stand a few
steps back from the edge of the roof and jump toward the ledge.
Grab on and shimmy left until you can pull up. Go behind the wall to
find a pool of water and a pair of Uzi's. Drop down next to the shack
and kill the henchman, taking the ammo he leaves behind. Take the
Detonator Key from the table then step towards the door and it will
automatically open. Kill the gunman on the other side, taking evasive
action if necessary. Take his medkit before returning to the main
room of the Library. There is a switch on the wall so flip it to open
the door. Enter and kill 2 more gunmen who approach from the left.
Relieve them of their shells and Uzi ammo before continuing. Don't
use the key in the Detonator box just yet. Instead, climb to the top
of the brick wall and go to the left end of the wall. Pull up twice so
that you are now standing on the sloped roof. Shoot out the glass
and take Secret #3; the Jade Dragon from the table. Jump into the
water and swim over to the low brick wall with the Detonator Box.
Use the key to blow up the building, then kill that gunman that is
above and behind you. Climb onto the brick wall to gain access to the
demolished building. Begin the long ascent to the top of the rubble.
After much jumping, grabbing and pulling up, you will reach the top
and can take the path which leads to a dark hall and the end of this
level.
 

OFFSHORE RIG
What a way to start a level - Stripped of all your possessions and
locked up! First we need to get Lara out of this jail cell then find
her weapons. There is a switch which opens the cell door but it's on
a timer so before you go flipping it you had better clear an escape
route. When you have pushed and pulled the crates so you have a
clear path to the door, go pull the switch (which I hope you have
found by now). Once you escape the alarm will sound and the bad
guys start to show up. The first one to worry about is coming from
your left. Head off to meet him, and get past him so you can lead
him back to his starting location. Dodge his gunfire and also the
blows of his friend who is also waiting here. Try to draw his gunfire
so he blows out the nearby windows which you can promptly escape
through. Head right along the narrow ledge and press the button on
the wall to open the bay doors beneath the plane. Swim inside and go
over to press another button to kill the plane's engines then return
back through the broken window and do a running jump and pull up to
the top of the engine. Drop into the trapdoor on top of the plane to
find your lost Pistols. Go back and kill those two bullies who were
giving you a hard time earlier and take the Yellow Key Card. Go back
through the broken window and head left this time to a room with
some water. Dive in the water and flip the switch beneath the tunnel
opening which grants you access to the upcoming Secret #1; the
Jade Dragon. Resurface and fill those lungs for a long dive. Enter
the tunnel and follow it left then right and then a sharp right then
take the downward passage staying near the top so you can get
behind the underwater fan. Grab the dragon statue and swim back
to the surface to catch your breath before heading back to the
door with the Yellow Key Lock. Enter the next room and press the
button on the far wall to kill the alarm. Go up the stairs to the right
and spin the wheel to open the door. Kill the rig worker and take his
medkit then proceed into the next room and kill another workman
who is coming down a ramp and through a door which locks as you
near it. Spin the wheel to open the next door and kill a guard and
get some ammo and your first batch of harpoons. Enter the bunk
area and reclaim your Auto-Mags from the right top-center bunk
then go to the end and get the Harpoon Gun from the last bunk on
the left. Go back to the entrance of the bunk area and press the
button above the top-left bunk to open a door in the ceiling at the
opposite end. Run to the top right bunk and climb on and jump and
grab to the opening to gain access to the passage above. Continue
down the hall and slide backwards down the ramp so you can grab on
and use the ladder to climb down to the floor. We need to use those
boxes to get past the 4 burners and reach the ladder on the other
side. Pull the first one to the left all the way past the other box
then go push the second box towards the burners. Now you can do a
running jump and grab onto the ladder. When you reach the top of
the ladder, head to the right and kill another guard who also
happens to have the Red Key Card on him. Climb the ladder to get
Secret #2; the Stone Dragon. Go up the stairs and return to the
room with the water from earlier in the game. Now that you know
where you are; return to the room with the button that turned off
the alarm and go up the stairs to the left of the button. Kill the
guard and his dog and take the Uzi clips. The door with the Red Key
Lock is at the top of the ramp so jump out of the way of the rolling
barrels to make your way to this door. Enter the door and head left
to kill another Rig Worker as another sneaks up behind you and
another climbs in from the right. Take the shells, medkit and flares
from the resulting casualties then return to the landing near the
entrance. Push the box once then go around it and pull it once then
go around and push it once more. Now you can go to the opposite
landing and do a running jump and grab to pull up onto the box and
access the opening in the wall. Take the shells from the guard you
kill in this passage and go to the door with the Green Key Lock.
There is also a switch and a trapdoor in this area. Flip the switch to
see that empty tank behind you being filled with water. Return and
drop down to the floor then swing across the water tank and head
right. Go over the pipes then head left until you find a switch on the
wall which opens the trap door back near the door with the Green
Key Lock. Go all the way back and drop into the trapdoor and slide
down the ramp. Deadly Frogmen are lurking in the water so run to
the right and see if you can catch one on the surface and blast him.
If you miss him or he's not there, just return to the other end and
dive in and get ready for action. Swim toward the pillars quickly as
you are being pursued by a deadly frogman. Climb up on the closest
pillar using one of the two sides with the yellow stripes and wait for
the frogman to surface. Finish him off with your favorite weapon.
The next closest pillar has a ladder which leads to the catwalk
above. Before you climb up it, go get Secret #3; the Gold Dragon
which is sitting at the base of the pillar at the end of that catwalk
where you ran to try and shoot the first frogman. When you claim
your prize, two guards will arrive. You can either fight them here to
snipe them from the catwalk above. When you are up the ladder you
need to follow the catwalk and do a running jump when you reach the
gap. Grab on and pull up and kill the gunman who just happens to have
your Shotgun. Take back your weapon then go right and when you
reach the central wall, go left and follow the catwalks. You should
spot a hole in the wall up above (the Exit) and another bad buy up
ahead guards the Green Key Card which is inside a box. Kill him, then
jump into the box. You will break through and can now take the card.
Follow the catwalk up to the hole in the wall and return to the room
with the door with the Green Key Lock, making sure to kill the guard
you meet on the way. Once the door is open you need to flip that
switch on the wall to drain the water from the one tank and pump it
into the other. Now you can swim through the opening and flip the
underwater switch to open the grate. Climb up and head down the
passage to the exit...

DIVING AREA
Jump from the ledge over to the ladder and press the button in the
hall to stop the deadly fan. Now you can safely dive in and get the
grenades beneath the fan. Now go flip the switch near the walkway
to open the sealed door and continue down the hall. A Doberman and
two guards attack from the left so finish them off before
continuing. Get the shells and Uzi's if needed then use the pillars to
get across the vat. Make sure to avoid the swinging hooks, but if you
"go for a swim" you can use the tunnel under the water to make your
way back and try again. Kill two more guards and take their flares
and the medkit. Now you should be at the top of a long slide which
dumps you right into a vat of toxic waste. About halfway down the
slope is a hole which contains Secret #1; the Stone Dragon. You can
slide forward and into the hole where you can claim your statue
before climbing out and continuing your slide towards the toxic
waste. When you reach the bottom you can jump across the waste to
the other side. Climb up the ladder and grab some ammo then check
out the slope beneath the hole. Jump in the hole and grab the ledge
as you slide off backwards. There is a guard on duty below so get
ready. Drop down and grab and pull up while drawing your guns to kill
the guard. Take all that ammo he leaves behind. The door with the
Blue Key Lock is near your present location and the Blue Key Card is
in a hole on the other side of the room. Jump into the small opening
from the catwalk. You will slide down the slope and into the hole
where you can take the card then follow the tunnel back around and
up the ladder and to the door with the Blue Key Lock. Get ready for
action as you enter this next room. Four Dobermans and a guy with a
flamethrower are just waiting to take you on. Dispose of the dogs
while keeping a safe distance from the guy with the fire. Take him
out QUICK with the biggest gun you have. It's best to kill these
guys before they ever get off a shot. If they do manage to "flame-
on" then just backup and wait until it is safe to move in and finish
them off. There should be four doors; two of which have wheels you
can spin to open them with. One door leads to stairs going up and the
other has stairs going down. Go down these stairs and eliminate the
workman then push the box out of the way to reveal a control panel
with a missing Chip. Make a note of the circular saw as you will be
coming back shortly. Before you jump into the water make sure you
have found the only place that you can get back out. Now dive in and
tease the frogman so he follows you to the surface. Climb out and
fill him with lead then dive back in and explore the tunnel he was
guarding. You should find two switches inside the tunnel - flip them
both and continue along this passage making a series of right turns.
A door should open as your get near, so go through and turn left to
arrive back at the large pool. Go up the stairs and take care of the
two guards and the workman who are guarding a helicopter. Grab the
medkit, ammo and shells when the shootout is over. Cross the large
room and enter the smaller room with some burners in the floor, a
trapdoor, a switch and a button. Flip the switch on the right and
head forward and drop through the trapdoor to collect the M-16
and some clips. Quickly climb out and return to the button before
the burner turns back on. Flip the switch again then jump to the left
and push the button then make a dash across the room, jumping
OVER the trap door and grab the Chip. Quickly do a reverse roll and
head back out of this room and to the control panel where you can
use the Chip. After you insert the Chip, the door open. Run down the
ramp and shoot the workman across the pool from the safety of the
hallway, then run across to the medkit he dropped. A flamethrower
is to your left and he opens fire as you run past. Take care of him
from the opposite side of the pool then go to the right of the orange
tank to open a secret panel. Go inside and press the button, then
return and dive into the pool to obtain Secret #2; the Jade Dragon
from the now-opened grate at the bottom. Exit the pool and grab
the Harpoon Gun which is next to the scuba gear then dive back in
and head down the underwater tunnel. When you hear the breathing
of approaching frogmen, retreat back to dry land and kill both of
them from the safety of the shore. Now jump back in and swim
through the passage to emerge in another room. Exit on the low
ledge on the right and take care of those two workmen. Now you can
jump up to the top of the wall and flip the switch to open a door
back in the previous room. Return to the previous room where a
frogman and two workers are waiting for you. Kill them all and take
the medkit and Uzi clips as your reward. Go through the door you
just opened and use the switch the crane will move allowing you to
climb up and over to the other side of the pool. Head for the corner
and jump over the boxes and press the button to get a view of the
room with the door you "unsealed" earlier. Head for that room now
killing the two guards and their dogs. When you arrive, drop down
and enter the tunnel and arrive at the central chamber. A guard
tries to distract you from his friend with the Flamethrower who is
sneaking around the corner so take out the flamethrower guy first
then finish off his friend. Grab the second Chip which we need for
that circular saw we passed by earlier. Return there now. Insert the
Chip and the blade disengages and you can now take the Red Key
Card before returning to the central chamber. Use your new key
card and drop down to take care of the Rig Boss. Continue into the
room with the water and take care of the remaining Rig Workers.
Take the medkit and also the harpoons which are over by the scuba
tanks. Continue through the door until you enter a large room. Kill
the Rig Boss and the guard from above then enter the open door to
the small room to obtain Secret #3; the Gold Dragon. If for some
reason this door is shut, you will need to return to the room where
you used the Red Key Card and flip the switch. The switch toggles
this door open and closed, but the door should be already open
assuming you didn't go flipping switches earlier without me telling
you to. Once you have the statue you can approach the body in the
middle of the room to take a submarine ride and exit this level...

 
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